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<channel><title><![CDATA[Voided Pixels Studios - dev blog]]></title><link><![CDATA[https://www.voidedpixels.com/dev-blog]]></link><description><![CDATA[dev blog]]></description><pubDate>Fri, 20 Jun 2025 04:19:00 -0500</pubDate><generator>Weebly</generator><item><title><![CDATA[The Kings of Limbo]]></title><link><![CDATA[https://www.voidedpixels.com/dev-blog/the-kings-of-limbo]]></link><comments><![CDATA[https://www.voidedpixels.com/dev-blog/the-kings-of-limbo#comments]]></comments><pubDate>Fri, 14 Oct 2016 05:00:00 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.voidedpixels.com/dev-blog/the-kings-of-limbo</guid><description><![CDATA[I've been creating a new game kind of in my mind for awhile. I've finally decided to pen code to screen and mock up a short little demo of some of the game. Click on the link to download it. Please comment and let me know what you think.(function(jQuery) {function init() { wSlideshow.render({elementID:"275248942662751717",nav:"none",navLocation:"bottom",captionLocation:"bottom",transition:"fade",autoplay:"1",speed:"5",aspectRatio:"auto",showControls:"true",randomStart:"false",images:[{"url":"3/0 [...] ]]></description><content:encoded><![CDATA[<div><div class="wsite-image wsite-image-border-border-width:0" style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"><a><img src="https://www.voidedpixels.com/uploads/3/0/8/3/30836717/1476725024.png" alt="Picture" style="width:auto;max-width:100%"></a><div style="display:block;font-size:90%"></div></div></div><div class="paragraph"><br>I've been creating a new game kind of in my mind for awhile. I've finally decided to pen code to screen and mock up a short little demo of some of the game. Click on the link to download it. Please comment and let me know what you think.<br></div><div><div id="362535863462601423" align="center" style="width: 100%; overflow-y: hidden;" class="wcustomhtml"><iframe frameborder="0" src="https://itch.io/embed/89948?linkback=true&amp;bg_color=1D2424&amp;fg_color=ded9d9&amp;link_color=359cba&amp;border_color=414444" width="552" height="167"></iframe></div></div><div><div style="height:20px;overflow:hidden"></div><div id='275248942662751717-slideshow'></div><div style="height:20px;overflow:hidden"></div></div>]]></content:encoded></item><item><title><![CDATA[Light & Dark Published]]></title><link><![CDATA[https://www.voidedpixels.com/dev-blog/light-dark-published]]></link><comments><![CDATA[https://www.voidedpixels.com/dev-blog/light-dark-published#comments]]></comments><pubDate>Wed, 27 Jan 2016 13:36:31 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.voidedpixels.com/dev-blog/light-dark-published</guid><description><![CDATA[ 	 		 			 				 					 						          					 								 					 						  &#65279;My New game Light and Dark is released on the Android market.    DOWNLOAD HERE    Neat little physics shooter. &nbsp;LASERS!!!   					 							 		 	   Your escape pod engines are out of power... but your laser still works.Navigate the world using your laser to collect crystals to upgrade up your ship. Unlock more levels and discover unique enemies. Bosses are found at levels 25, 50, 75 and 100. Go from cautiously mining cry [...] ]]></description><content:encoded><![CDATA[<div><div class="wsite-multicol"><div class="wsite-multicol-table-wrap" style="margin:0 -15px;"> 	<table class="wsite-multicol-table"> 		<tbody class="wsite-multicol-tbody"> 			<tr class="wsite-multicol-tr"> 				<td class="wsite-multicol-col" style="width:50%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.voidedpixels.com/uploads/3/0/8/3/30836717/6752061_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>   					 				</td>				<td class="wsite-multicol-col" style="width:50%; padding:0 15px;"> 					 						  <div class="paragraph" style="text-align:left;"><span id="selectionBoundary_1453901667325_06424582097679377">&#65279;</span>My New game Light and Dark is released on the Android market.</div>  <div style="text-align:center;"><div style="height: 10px; overflow: hidden;"></div> <a class="wsite-button wsite-button-small wsite-button-normal" href="https://play.google.com/store/apps/details?id=com.truncale.LightAndDark" > <span class="wsite-button-inner">DOWNLOAD HERE</span> </a> <div style="height: 10px; overflow: hidden;"></div></div>  <div class="paragraph" style="text-align:left;">Neat little physics shooter. &nbsp;LASERS!!!</div>   					 				</td>			</tr> 		</tbody> 	</table> </div></div></div>  <div class="paragraph" style="text-align:left;"><span>Your escape pod engines are out of power... but your laser still works.</span><br />Navigate the world using your laser to collect crystals to upgrade up your ship. Unlock more levels and discover unique enemies. Bosses are found at levels 25, 50, 75 and 100. Go from cautiously mining crystals to searching for treasure chests to blowing up enemies to running for your life.<br /><span></span><br />Very challenging game that could take several hours per completion.<br /><span></span><br />This is really a combat prototype of my up coming game.<br /><span></span><br />Music by: Lee Rosevere<br />Attribution-ShareAlike 4.0 International<br /><a href="https://www.google.com/url?q=https://www.google.com/url?q%3Dhttp://freemusicarchive.org/music/Lee_Rosevere/Music_For_Podcasts/%26sa%3DD%26usg%3DAFQjCNEReLXzRXuY-3nk6KXQsbmE6WfaTg&amp;sa=D&amp;usg=AFQjCNECrnqR8bAKOEYKWE74LXZGoK8FVg" target="_blank">http://freemusicarchive.org/music/Lee_Rosevere/Music_For_Podcasts/</a><br /><span></span></div>]]></content:encoded></item><item><title><![CDATA[Light and Dark Coming soon...]]></title><link><![CDATA[https://www.voidedpixels.com/dev-blog/light-and-dark-coming-soon]]></link><comments><![CDATA[https://www.voidedpixels.com/dev-blog/light-and-dark-coming-soon#comments]]></comments><pubDate>Tue, 26 Jan 2016 16:02:29 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.voidedpixels.com/dev-blog/light-and-dark-coming-soon</guid><description><![CDATA[      [...] ]]></description><content:encoded><![CDATA[<div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.voidedpixels.com/uploads/3/0/8/3/30836717/3435587_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[NEW GAME: Square Cram Released]]></title><link><![CDATA[https://www.voidedpixels.com/dev-blog/new-game-square-cram-released]]></link><comments><![CDATA[https://www.voidedpixels.com/dev-blog/new-game-square-cram-released#comments]]></comments><pubDate>Fri, 27 Mar 2015 22:18:21 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.voidedpixels.com/dev-blog/new-game-square-cram-released</guid><description><![CDATA[ (function(jQuery) {function init() { wSlideshow.render({elementID:"569232946260343330",nav:"none",navLocation:"bottom",captionLocation:"bottom",transition:"fade",autoplay:"1",speed:"5",aspectRatio:"auto",showControls:"true",randomStart:"false",images:[{"url":"3\/0\/8\/3\/30836717\/3877415.png","width":400,"height":234,"fullHeight":600,"fullWidth":1024},{"url":"3\/0\/8\/3\/30836717\/329250.png","width":400,"height":234,"fullHeight":600,"fullWidth":1024},{"url":"3\/0\/8\/3\/30836717\/5318294.png" [...] ]]></description><content:encoded><![CDATA[<div><div style="height:20px;overflow:hidden"></div> <div id='569232946260343330-slideshow'></div> <div style="height:20px;overflow:hidden"></div></div>  <div class="paragraph" style="text-align:left;">New Game Release on Google Play: Square Cram<br /><br />I created this game in one day as a brain stretching exercise. One of these days a 48 Hour game jam might be in my future. &nbsp;I'm not sure how my wife would feel about me locking myself in my office for 2 days.<br /><br />I've always found Tetris like games amusing. &nbsp;Not only for the game itself but also for social aspect of it. If you have ever played Tetris in front of people you'll get so many 'suggestions' where to place pieces it will drive you crazy. &nbsp;If you are on the non-playing end you will go insane with how stupidly people put their pieces.</div>  <div style="text-align:center;"><div style="height: 10px; overflow: hidden;"></div> <a class="wsite-button wsite-button-small wsite-button-normal" href="https://play.google.com/store/apps/details?id=com.companyname.SquareCram" > <span class="wsite-button-inner">DOWNload</span> </a> <div style="height: 10px; overflow: hidden;"></div></div>]]></content:encoded></item><item><title><![CDATA[Game play video of Frozen Frogger level 6]]></title><link><![CDATA[https://www.voidedpixels.com/dev-blog/game-play-video-of-frozen-frogger-level-6]]></link><comments><![CDATA[https://www.voidedpixels.com/dev-blog/game-play-video-of-frozen-frogger-level-6#comments]]></comments><pubDate>Tue, 10 Feb 2015 15:16:03 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.voidedpixels.com/dev-blog/game-play-video-of-frozen-frogger-level-6</guid><description><![CDATA[Later levels add more trees and cars to increase difficulty. Also not yet implemented is the frog lives. You will be given a certain number of lives for the frog. If you lose them all you will have to restart the level over.The development of Frozen Frogger is an experiment and brain stretching exercise for me. I like to see if I can mash up two or more game concepts and see if they work. For example: Tower Defense and Match 3 game. Let me know what you think about this mash up of Frogger and tu [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">Later levels add more trees and cars to increase difficulty. Also not yet implemented is the frog lives. You will be given a certain number of lives for the frog. If you lose them all you will have to restart the level over.<br /><span style=""></span><br /><span style=""></span>The development of Frozen Frogger is an experiment and brain stretching exercise for me. I like to see if I can mash up two or more game concepts and see if they work. For example: Tower Defense and Match 3 game. Let me know what you think about this mash up of Frogger and turn based tactical games.<br /><span style=""></span><br /><span style=""></span>Check out the game play video below.<br /><span style=""></span><br /><span style=""></span></div>  <div class="wsite-video"><div class="wsite-video-wrapper wsite-video-height-auto wsite-video-align-center"> 					<div id="wsite-video-container-404268979391747916" class="wsite-video-container" style="margin: 10px 0 10px 0;"> 						<iframe allowtransparency="true" allowfullscreen="true" frameborder="0" scrolling="no" id="video-iframe-404268979391747916" 							src="about:blank"> 						</iframe> 						 						<style> 							#wsite-video-container-404268979391747916{ 								background: url(//www.weebly.comhttps://www.voidedpixels.com/uploads/3/0/8/3/30836717/ffgp2-6-15_964.jpg); 							}  							#video-iframe-404268979391747916{ 								background: url(//cdn2.editmysite.com/images/util/videojs/play-icon.png?1423520866); 							}  							#wsite-video-container-404268979391747916, #video-iframe-404268979391747916{ 								background-repeat: no-repeat; 								background-position:center; 							}  							@media only screen and (-webkit-min-device-pixel-ratio: 2), 								only screen and (        min-device-pixel-ratio: 2), 								only screen and (                min-resolution: 192dpi), 								only screen and (                min-resolution: 2dppx) { 									#video-iframe-404268979391747916{ 										background: url(//cdn2.editmysite.com/images/util/videojs/@2x/play-icon.png?1423520866); 										background-repeat: no-repeat; 										background-position:center; 										background-size: 70px 70px; 									} 							} 						</style> 					</div> 				</div></div>]]></content:encoded></item><item><title><![CDATA[Space Hexplorer Mobile Video]]></title><link><![CDATA[https://www.voidedpixels.com/dev-blog/space-hexplorer-mobile-video]]></link><comments><![CDATA[https://www.voidedpixels.com/dev-blog/space-hexplorer-mobile-video#comments]]></comments><pubDate>Mon, 09 Feb 2015 19:53:56 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.voidedpixels.com/dev-blog/space-hexplorer-mobile-video</guid><description><![CDATA[I got the controls working really well for the mobile version of SH (Space Hexplorer). &nbsp;The left stick is the thrusters and the right stick is the direction the ship is facing. &nbsp;I will include a setting screen to adjust the size of circles as well as swap the controls for goofy-fingered players.&nbsp;Also I used an app called REC on the android market which works wonders for screen recording.Enjoy the video below:   					 						 						 						 						 							#wsite-video-container-738709 [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">I got the controls working really well for the mobile version of SH (Space Hexplorer). &nbsp;The left stick is the thrusters and the right stick is the direction the ship is facing. &nbsp;I will include a setting screen to adjust the size of circles as well as swap the controls for goofy-fingered players.&nbsp;<br /><br />Also I used an app called <a href="https://play.google.com/store/apps/details?id=com.spectrl.rec&amp;hl=en" title="">REC</a> on the android market which works wonders for screen recording.<br /><br />Enjoy the video below:<br /></div>  <div class="wsite-video"><div class="wsite-video-wrapper wsite-video-height-auto wsite-video-align-left"> 					<div id="wsite-video-container-738709463487245633" class="wsite-video-container" style="margin: 10px 0 10px 0;"> 						<iframe allowtransparency="true" allowfullscreen="true" frameborder="0" scrolling="no" id="video-iframe-738709463487245633" 							src="about:blank"> 						</iframe> 						 						<style> 							#wsite-video-container-738709463487245633{ 								background: url(//www.weebly.comhttps://www.voidedpixels.com/uploads/3/0/8/3/30836717/shmobilegameplay_2-9-15_411.jpg); 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You might notice a graphic change in this video. I am experimenting with changing the shapes into different colors hex grids. Also by switching to vector graphics I've seen a boost in frame rate.It might be hard to see in the video because it is very grainy but I've also changed the background from black to a dark gray.Also the build space for the ship has increased by two grids in the width and the height [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">I renamed GeomSpace to Space Hexplorer (still might rename it again :)<br /><br />New Game Play video. You might notice a graphic change in this video. I am experimenting with changing the shapes into different colors hex grids. Also by switching to vector graphics I've seen a boost in frame rate.<br /><span style=""></span><br /><span style=""></span>It might be hard to see in the video because it is very grainy but I've also changed the background from black to a dark gray.<br /><span style=""></span><br /><span style=""></span>Also the build space for the ship has increased by two grids in the width and the height. The idea here is to make the ship designs more unique.<br /><span style=""></span><br /><span style=""></span>Also still working on screen capturing software so the videos might look twitchy. The gamepaly is very smooth.<br /><span style=""></span><br /><span style=""></span></div>  <div class="wsite-video"><div class="wsite-video-wrapper wsite-video-height-auto wsite-video-align-left"> 					<div id="wsite-video-container-425193676446532726" class="wsite-video-container" style="margin: 10px 0 10px 0;"> 						<iframe allowtransparency="true" allowfullscreen="true" frameborder="0" scrolling="no" id="video-iframe-425193676446532726" 							src="about:blank"> 						</iframe> 						 						<style> 							#wsite-video-container-425193676446532726{ 								background: url(//www.weebly.comhttps://www.voidedpixels.com/uploads/3/0/8/3/30836717/vid_462.jpg); 							}  							#video-iframe-425193676446532726{ 								background: url(//cdn2.editmysite.com/images/util/videojs/play-icon.png?1422470382); 							}  							#wsite-video-container-425193676446532726, #video-iframe-425193676446532726{ 								background-repeat: no-repeat; 								background-position:center; 							}  							@media only screen and (-webkit-min-device-pixel-ratio: 2), 								only screen and (        min-device-pixel-ratio: 2), 								only screen and (                min-resolution: 192dpi), 								only screen and (                min-resolution: 2dppx) { 									#video-iframe-425193676446532726{ 										background: url(//cdn2.editmysite.com/images/util/videojs/@2x/play-icon.png?1422470382); 										background-repeat: no-repeat; 										background-position:center; 										background-size: 70px 70px; 									} 							} 						</style> 					</div> 				</div></div>]]></content:encoded></item><item><title><![CDATA[Frozen Frogger]]></title><link><![CDATA[https://www.voidedpixels.com/dev-blog/frozen-frogger]]></link><comments><![CDATA[https://www.voidedpixels.com/dev-blog/frozen-frogger#comments]]></comments><pubDate>Wed, 04 Feb 2015 14:12:14 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.voidedpixels.com/dev-blog/frozen-frogger</guid><description><![CDATA[I've always loved stretching my programming mind with game mash-ups. &nbsp;Most I've never completed finished/polished enough for release but I think that might change. &nbsp;My newest mash-up is a Frogger/tactical game called "Frozen Frogger".Frozen Frogger is a mash-up game between frogger and tactical games like Frozen Synapse. You must plan your frogs moves to get across the road. Pick up Stars to unlock achievements and different frogs.You will have 5-7 lives (still working on the balance)  [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">I've always loved stretching my programming mind with game mash-ups. &nbsp;Most I've never completed finished/polished enough for release but I think that might change. &nbsp;My newest mash-up is a Frogger/tactical game called "Frozen Frogger".<br /><br /><span style="">Frozen Frogger is a mash-up game between frogger and tactical games like Frozen Synapse. You must plan your frogs moves to get across the road. Pick up Stars to unlock achievements and different frogs.</span><br /><br /><span style="">You will have 5-7 lives (still working on the balance) before you have to start the level over again. Game can have unlimited levels, because they are procedurally generated, but I plan on capping it around 100. Achievements will be on three tracks levels, stars, and frog deaths.</span>&nbsp;<br /><br />Read more for screen shots...</div>  <div>  <!--BLOG_SUMMARY_END--></div>  <div class="paragraph" style="text-align:left;"><span style="">Planning Stage:</span></div>  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.voidedpixels.com/uploads/3/0/8/3/30836717/9313961_orig.png" alt="Picture" style="width:100%;max-width:450px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="paragraph" style="text-align:left;"><span style="">Completed Plan:</span></div>  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.voidedpixels.com/uploads/3/0/8/3/30836717/8172186_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="paragraph" style="text-align:left;">Plan in Action:</div>  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.voidedpixels.com/uploads/3/0/8/3/30836717/6420731_orig.png" alt="Picture" style="width:100%;max-width:450px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="paragraph" style="text-align:left;">Plan Failed:(</div>  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.voidedpixels.com/uploads/3/0/8/3/30836717/5544885_orig.png" alt="Picture" style="width:100%;max-width:450px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[Sneak Peek at my new game]]></title><link><![CDATA[https://www.voidedpixels.com/dev-blog/sneak-peek-at-my-new-game]]></link><comments><![CDATA[https://www.voidedpixels.com/dev-blog/sneak-peek-at-my-new-game#comments]]></comments><pubDate>Thu, 22 Jan 2015 20:46:34 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.voidedpixels.com/dev-blog/sneak-peek-at-my-new-game</guid><description><![CDATA[The game currently has the development title "Geom Space". &nbsp;It combines some of my previously un-released space game concepts such as the physics engine, collapsible fixtures, state based AI (chase, orbit, run, strafe).&nbsp;I am planning on having several arcade like game modes with an upgrade system. A "Free Build" mode that allows you to freely build ships and spawn enemies. A "Chameleon Mode" where you and the AI are given a set of blocks and you have to build a ship and battle. &nbsp;" [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">The game currently has the development title "Geom Space". &nbsp;It combines some of my previously un-released space game concepts such as the physics engine, collapsible fixtures, state based AI (chase, orbit, run, strafe).&nbsp;<br /><br />I am planning on having several arcade like game modes with an upgrade system. A "Free Build" mode that allows you to freely build ships and spawn enemies. A "Chameleon Mode" where you and the AI are given a set of blocks and you have to build a ship and battle. &nbsp;"Survival Mode" with waves and build/re-build sections in-between. &nbsp;This mode will also have a leader board. &nbsp;Also a mode that is called "Gladiator Mode" where you are put in a random ship and are pitted in a small arena with teams.<br /><br />Every mode (but "free mode") will gain you credits in which you can spend on leveling up your equipment.<br /><br />This might be a cool game to have an open world / sand box game. &nbsp;If I went that route I'd probably ask for some funding from the Kickstarter realm.</div>  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.voidedpixels.com/uploads/3/0/8/3/30836717/295901_orig.png" alt="Picture" style="width:100%;max-width:1100px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="paragraph" style="text-align:left;">I'll probably record some game play and put a video up here so you can see my progress. I've only been working on this for 2 days now.</div>]]></content:encoded></item><item><title><![CDATA[Animal Builder Published for Android]]></title><link><![CDATA[https://www.voidedpixels.com/dev-blog/animal-builder-published-for-android]]></link><comments><![CDATA[https://www.voidedpixels.com/dev-blog/animal-builder-published-for-android#comments]]></comments><pubDate>Fri, 16 Jan 2015 14:29:07 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.voidedpixels.com/dev-blog/animal-builder-published-for-android</guid><description><![CDATA[ 	 		 			 				 					 						          					 								 					 						  Animal Builder is now published in the Play store.    Google play    It might take a few hours to show up. &nbsp;Numbers and Letters are not included yet. &nbsp;Look for them in future updates.   					 							 		 	  [...] ]]></description><content:encoded><![CDATA[<div><div class="wsite-multicol"><div class="wsite-multicol-table-wrap" style="margin:0 -15px;"> 	<table class="wsite-multicol-table"> 		<tbody class="wsite-multicol-tbody"> 			<tr class="wsite-multicol-tr"> 				<td class="wsite-multicol-col" style="width:33.333333333333%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.voidedpixels.com/uploads/3/0/8/3/30836717/8693183_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>   					 				</td>				<td class="wsite-multicol-col" style="width:66.666666666667%; padding:0 15px;"> 					 						  <div class="paragraph" style="text-align:left;">Animal Builder is now published in the Play store.</div>  <div style="text-align:left;"><div style="height: 10px; overflow: hidden;"></div> <a class="wsite-button wsite-button-small wsite-button-normal" href="https://play.google.com/store/apps/details?id=com.truncale.KidsAnimalBuilder" > <span class="wsite-button-inner">Google play</span> </a> <div style="height: 10px; overflow: hidden;"></div></div>  <div class="paragraph" style="text-align:left;">It might take a few hours to show up. &nbsp;Numbers and Letters are not included yet. &nbsp;Look for them in future updates.</div>   					 				</td>			</tr> 		</tbody> 	</table> </div></div></div>]]></content:encoded></item><item><title><![CDATA[Animal Builder Release Date Near]]></title><link><![CDATA[https://www.voidedpixels.com/dev-blog/animal-builder-release-date-near]]></link><comments><![CDATA[https://www.voidedpixels.com/dev-blog/animal-builder-release-date-near#comments]]></comments><pubDate>Thu, 15 Jan 2015 19:12:39 GMT</pubDate><category><![CDATA[Android]]></category><category><![CDATA[Animal Builder]]></category><guid isPermaLink="false">https://www.voidedpixels.com/dev-blog/animal-builder-release-date-near</guid><description><![CDATA[       I've finished uploading all the sounds and graphics for the initial release. &nbsp;Only animals will be included in the first release with letters and numbers to come in a subsequent update. &nbsp;Look for a release to the Android store in the next couple of days.Thanks to my wonderfully talented sister for helping me out with this one. [...] ]]></description><content:encoded><![CDATA[<div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.voidedpixels.com/uploads/3/0/8/3/30836717/7951500_orig.png" alt="Picture" style="width:100%;max-width:1024px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="paragraph" style="text-align:left;">I've finished uploading all the sounds and graphics for the initial release. &nbsp;Only animals will be included in the first release with letters and numbers to come in a subsequent update. &nbsp;Look for a release to the Android store in the next couple of days.<br /><br />Thanks to my wonderfully talented sister for helping me out with this one.</div>]]></content:encoded></item><item><title><![CDATA[Finger Spell App Over 1,800 Downloads]]></title><link><![CDATA[https://www.voidedpixels.com/dev-blog/finger-spell-app-over-1800-downloads]]></link><comments><![CDATA[https://www.voidedpixels.com/dev-blog/finger-spell-app-over-1800-downloads#comments]]></comments><pubDate>Thu, 08 Jan 2015 19:21:44 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.voidedpixels.com/dev-blog/finger-spell-app-over-1800-downloads</guid><description><![CDATA[ 	 		 			 				 					 						          					 								 					 						  When I created Finger Spell I didn't think it would do as well as it did. I thought because of the limited audience it would download slowly. &nbsp;With absolutely zero marketing, in a few months it already has 1,800 downloads and 1,300 current installs.Maybe there is a niche market for games like this?   					 							 		 	  [...] ]]></description><content:encoded><![CDATA[<div><div class="wsite-multicol"><div class="wsite-multicol-table-wrap" style="margin:0 -15px;"> 	<table class="wsite-multicol-table"> 		<tbody class="wsite-multicol-tbody"> 			<tr class="wsite-multicol-tr"> 				<td class="wsite-multicol-col" style="width:22.875816993464%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:left"> <a> <img src="https://www.voidedpixels.com/uploads/3/0/8/3/30836717/1421349502.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>   					 				</td>				<td class="wsite-multicol-col" style="width:77.124183006536%; padding:0 15px;"> 					 						  <div class="paragraph" style="text-align:left;">When I created Finger Spell I didn't think it would do as well as it did. I thought because of the limited audience it would download slowly. &nbsp;With absolutely zero marketing, in a few months it already has 1,800 downloads and 1,300 current installs.<br /><br />Maybe there is a niche market for games like this?</div>   					 				</td>			</tr> 		</tbody> 	</table> </div></div></div>]]></content:encoded></item></channel></rss>