Later levels add more trees and cars to increase difficulty. Also not yet implemented is the frog lives. You will be given a certain number of lives for the frog. If you lose them all you will have to restart the level over.
The development of Frozen Frogger is an experiment and brain stretching exercise for me. I like to see if I can mash up two or more game concepts and see if they work. For example: Tower Defense and Match 3 game. Let me know what you think about this mash up of Frogger and turn based tactical games.
Check out the game play video below.
I got the controls working really well for the mobile version of SH (Space Hexplorer). The left stick is the thrusters and the right stick is the direction the ship is facing. I will include a setting screen to adjust the size of circles as well as swap the controls for goofy-fingered players.
Also I used an app called REC on the android market which works wonders for screen recording.
Enjoy the video below:
I renamed GeomSpace to Space Hexplorer (still might rename it again :)
New Game Play video. You might notice a graphic change in this video. I am experimenting with changing the shapes into different colors hex grids. Also by switching to vector graphics I've seen a boost in frame rate.
It might be hard to see in the video because it is very grainy but I've also changed the background from black to a dark gray.
Also the build space for the ship has increased by two grids in the width and the height. The idea here is to make the ship designs more unique.
Also still working on screen capturing software so the videos might look twitchy. The gamepaly is very smooth.
I've always loved stretching my programming mind with game mash-ups. Most I've never completed finished/polished enough for release but I think that might change. My newest mash-up is a Frogger/tactical game called "Frozen Frogger".
Frozen Frogger is a mash-up game between frogger and tactical games like Frozen Synapse. You must plan your frogs moves to get across the road. Pick up Stars to unlock achievements and different frogs.
You will have 5-7 lives (still working on the balance) before you have to start the level over again. Game can have unlimited levels, because they are procedurally generated, but I plan on capping it around 100. Achievements will be on three tracks levels, stars, and frog deaths.
Read more for screen shots...